Knowing how to control your character throughout the battlefield is very important to surviving in the world of Gigantic, as the game was designed with various movement options. For now, let’s dig deep into the official launch release of Motiga’s debut game. Now I could go on and on about how much time, effort, and love that Motiga placed on Gigantic, but that’s a story for another day. While some changes have been made for the better and other arguably for worse, they did everything they could to deliver on a product that was quick, exciting, understandable, and overall fun. Each alpha test and beta test was treated like an actual test, and not a glorified preview demo simply pushed out as a marketing tool- and that’s something you don’t see very often these days with new game releases. They were always looking for feedback, seeking ways to improve the game until it was perfect. I was lucky enough to get into the early alpha tests for the game, and back then I couldn’t help but say: the game is already fun and polished, so why not release the game now? I sure was satisfied with the game, but the developers at Motiga sure weren’t. I’ve had my eye on the development of this game ever since it was announced back in July of 2014. Hell, even the developers didn’t know whether to call it a MOBA or a third-person shooter for a while, because its various game mechanics, varied hero roster, and other elements place this game into a league all its own. Simply known as Gigantic, this is a team-based game that blurs the line between so many game genres that it’s actually kind of difficult to really categorize this game under a specific genre. But through it all, they managed to keep their eyes on goal and get their game across the finish line. There was so much at stake for this studio that they had to lay off some good employees, had active employees work for free, and were nearly on the verge of having their studio get shut down… TWICE. A Hero Shooter, a MOBA and a Grand Adventure Rolled into Oneįor the past few years, one indie game development studio, named Motiga, has had many ups and downs as they have been tirelessly working on their debut title.
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